Proxi

As PM and Designer for Will Wright’s new game Proxi, I wore many hats on this small team! I designed game loops and UX prototypes, coded UI in Unity, manage marketing and art consultants, and oversaw production, scheduling, and budgeting. The mobile version is scheduled to be released in late 2019, with VR following.

Proxi
Producer
Unity Mobile (iOS & Android)

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Tornado Tower is a unique platformer for Oculus Touch VR. Reimagining a platformer into VR spirals, the player uses wind to help the adventurer fly up the Tornado Tower. I managed all aspects of game development, including agile process (jira), and also performed puzzle, level, and overall game design. We are actively still in development.

Tornado Tower
Producer (Indie)
Oculus Touch VR (& UnReal)

MusicPop3

Music Pop is a mobile music game concept using the Google ARCore (formerly Tango). Leveraging new motion tracking capabilities we explored creating a mobile dance game which would be played at city scale. With support from Google, I researched and designed the main game mechanics and worked with CodeXCandle developers to develop the vertical slice.

Music Pop
AR Game Design Researcher
Android/ Google ARCore

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P2UX is a new platform for designing prototypes and apps. Based off work at GM, the platform is responsive across any mobile device, automotive, or hardware platforms and integrates live with Unity3D. I managed product requirements and UX design – redesigning the entire platform and creating a new brand identity.

P2UX
Product &
Design Manager
Web, Mobile, & VR

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UX Director for new start-up. Fig – a social mobile wellness app, incorporates playful mechanics to encourage users to engage in small daily healthy habits. I hired the initial engineering team, worked with branding agencies to create new corp identity, and did the initial ux and design strategy. Launched Fall 2012 – iOS & Android.

Fig
UX Director
iOS & Android