As Producer/ PM and UXDesigner for Will Wright’s new game Proxi AI, I managed the team, designed game loops and UX prototypes, coded UI in Unity, manage marketing and art consultants, and oversaw production, scheduling, and budgeting. I was responsible for maintaining all external partner relations, as well.

Proxi AI
Producer
TV & Mobile – Android & iOS (Unity)
AI : Numenta NuPIC (HTM)

Tornado Tower is a unique platformer for Oculus Touch VR. Reimagining a platformer into VR spirals, the player uses wind to help the adventurer fly up the Tornado Tower. I managed all aspects of game development, including agile process (jira), and also performed puzzle, level, and overall game design. It was released early access on […]

Tornado Tower
VR Producer
Oculus & UnReal

P2UX is a new platform for designing prototypes and apps. Based off work at GM, the platform is responsive across any mobile device, automotive, or hardware platforms and integrates live with Unity3D. I managed product requirements and UX design – redesigning the entire platform and creating a new brand identity.

P2UX
Product Manager
Web, Mobile, & VR (Oculus & Unity)

UX Director for new start-up. Fig – a social mobile wellness app, incorporates playful mechanics to encourage users to engage in small daily healthy habits. I hired the initial engineering team, worked with branding agencies to create new corp identity, and did the initial ux and design strategy. Launched Fall 2012 – iOS & Android.

Fig
UX Director
iOS & Android

I managed a small client side dev and design team, working with Deutsches Telekom R & D and Universite d’Arts Berlin, to create a new product which allows people to handle the problem of phone calls interrupting their daily lives – gracefully. Launched on iOS. It received a TED Global talk in 2010.

Deutsches Telekom :
Gender Inspired Technology
Service Design Manager
iOS