Platforms : Unity3D for iOS and Android
Responsibilities : Producer/ Product Manager; Mobile UX Design; Game Design
Proxi is a new game by Will Wright & Lauren Elliot (creators of the SIMS & Where in the world is Carmen Sandiego, respectfully). Proxi is still in private development at the moment. I wore many hats there, since there were only mainly five of us, plus a couple contractors. My main responsibilities were helping with production/ sprint process, feature ideation/ prototype development, UX design, game design, and organizing all play testing. Wearing a UX and design hat, I collaborated with our AI specialists and our talented engineering team to conceptualize the initial mobile game designs and created wireframes/ clickable prototypes (using Sketch and InVision) and helped create more interactive prototypes within Unity itself. I was also responsible for coordinating all play test sessions, I organized the group to test our different hypotheses and designs on players and to gain further insights into memory creation. As a Producer, I was also responsible for managing the development process via stand-ups, task breakdown, and setting weekly, as well as longer term roadmap goals. I coordinated the art direction and managed the judging process, working both with marketing folks (internally and at Unity) to coordinate our press releases efforts, as we held a worldwide search for art talent in a combined contest effort with Unity.
In a nutshell, I was responsible for overseeing the development and design process, while producing artifacts with my own design input. Part of this effort was managing creation of an art asset pipline. It’s always been a dream of mine to combine my degree in neuroscience with gaming and this project has set its aim high to one day achieve it.