Platforms : Unity3D for iOS and Android
Responsibilities : Producer/ Product Manager; Mobile UX Design; Game Design
Proxi is a new game by Will Wright & Lauren Elliot (creators of the SIMS & Where in the world is Carmen Sandiego, respectfully). Proxi is still in private development at the moment, with it’s aims to be released fall 2019. I wore many hats there, since there were only mainly five of us, plus a couple contractors. My main responsibilities were helping with production/ sprint process, feature ideation/ prototype development, UX design, game design, and organizing all play testing. Wearing a UX and design hat, I collaborated with our AI specialists and our talented engineering team to conceptualize the initial mobile game designs and created wireframes/ clickable prototypes (using Sketch and InVision) and helped create more interactive prototypes within Unity itself. I was also responsible for coordinating all play test sessions, I organized the group to test our different hypotheses and designs on players and to gain further insights into memory creation. As a PM, I was also responsible for managing the development process via stand-ups, task breakdown, and setting weekly, as well as longer term roadmap goals. I coordinated the art direction and managed the judging process, working both with marketing folks (internally and at Unity) to coordinate our press releases efforts, as we held a worldwide search for art talent in a combined contest effort with Unity.
In a nutshell, I was responsible for overseeing the development and design process, while producing artifacts with my own design input. While the development timeline and scope was extended quite a bit beyond our initial commitment, I needed to shift my engagement due to some personal matters. I very much enjoyed working with the team on this interestingly complex AI game about memories. It’s always been a dream of mine to combine my degree in neuroscience with gaming and this project has set its aim high to one day achieve it.