I managed a small client side dev and design team, working with Deutsches Telekom R & D and Universite d’Arts Berlin, to create a new product which allows people to handle the problem of phone calls interrupting their daily lives – gracefully. Launched on iOS. It received a TED Global talk in 2010.
Deutsches Telekom :
Managed a small team of visual designers and flash/ front-end devs to make Eco Drive – a Tamagotchi inspired friend who lives in your car’s dash and helps ensure safe and economical driving. Worked with Volkswagon’s “App my Car” API. Used to showcase API. Initially available in the app store of VW Passats.
Volkswagon R & D – Eco Drive
Service Design Lead
In-Vehicle
Product Manager and Design Lead for social location developer API, aka – I designed and managed the OVI Platform (now Here.com) building blocks to make Nokia Map apps. I was also PM for Nokia Social Location Service “Collections” – playlists for locations and places. Scaled API to ~2M. Managed a team of ~12 devs.
Nokia Social Location Platform (Here.com)
Product Manager & Design Lead
Mobile WebOSBought by Audi, BMW, Mercedes
I integrated social features into an online virtual world – Twinity. Twinity is similar to Second Life, only it models real cities, brings in real information (ie wikipedia, etc) and real locations/ places. Increased user sign-up and social interaction within the platform.
Twinity – Virtual Real World
Product Designer – Social
Web & PC Game Platform
Tiny pictures was an early mobile social image sharing service. I did some work with them helping to define and design their early Mobile Web experience. It was acquired by ShutterFly in 2009.
Tiny Pictures
UX Designer
Mobile WebBought by Shutterfly Mobile
Cofounder – product, strategy, and design. Zooke (product) was a game platform for image sharing – real world scavenger hunts meet Instagram, only in 2005. Received NSF grant for emerging mobile tech and was placed in Liberty Science Center in NYC as a kids learning platform.
Caterpillar Mobile : Multimedia Games
Cofounder – Design & Strategy
Java, Symbian, Web
(2004 – 2007)
Lead UX Designer for Garage Cinema Research. Research on image sharing with first smart phones & multi-media devices – specifically, looking at how to add meaningful metadata to images from the heuristic patterns of a social network. Papers and prototypes. Caterpillar Mobile spun off.
UCB Research – Mobile Media Metadata
UX Design Lead
Symbian
(2002-2004)Yahoo! Berkeley Labs Spun-Off
As a web developer at Electronic Arts I worked on titles SSX3 and Madden2004. As well, I worked on the IA for the first version of EA’s console multi-player gaming experience to connect players live. Some of the development work I did you can see here : http://anitawilhelm.com/background/ea.html.
Electronic Arts
Development Internship
(2003)
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