Anita Wilhelm Designs (2011-2021)

Tornado Tower VR – February, 2017 – Present
Producer & Game Designer

  • Management of development process for indie VR game for Oculus Touch. Organized sprints and team production schedule. Business liason between any investors and commercial interest entities.
  • Designed levels, game loops, and puzzles. Using paper prototyping methods, then building in UnReal.

Denver Angels Early Stage Start-Up – Jan, 2019 – Sept, 2021
Project Manager & UX Designer

  • Product lead for new stealth product for founding member of Denver Angels Investment Group.
  • Led development team, hired all engineers and 3rd party agencies. Ran Jira stand-ups and engineering scrum boards.
  • Responsible for high level strategy, ux documents, ux testing, engineering and QA team management and hiring.

Pixo VR – May, 2019 – Aug, 2019
VR Game Design and Product Manager

  • Designed “Fire Extinguisher” test module in VR to teach fire safety skills and proper use.
  • Designed multiple environments to test proper usage, tests for to inspect fire extinguishers, and scoring components.
  • Produced full design doc and worked with engineering team to ensure proper production.

FrontVu Kitchen Remodeling – Nov, 2017 – April, 2018
AR App Producer & Designer

  • Designed kitchen remodeling app to scan in existing kitchen and re-layout kitchen in AR to visualize changes.
  • Produced all concept, design, and UI assets.
  • Worked in agile method and very close to the engineers to prototype and implement this new concept and app. Published on iOS.

General Motors – December, 2015 – July, 2016
User Experience Strategist – Global Connected Services

  • Design innovation/ product strategy for in-vehicle infotainment & mobility services platform, global.

RepairPal – July, 2015 – Oct, 2015
Product Strategist & Designer

  • Created redesign strategy for repairpal.com – responsive web & devices.
  • Executed portions of the redesign.

LiteBright Immersive and BeSpoke – Sept, 2014 – Oct, 2014
UX Designer – Unity Touchscreen & Kinect for Windows

  • Phase 1: Small project with an interactive studio helping to optimize the UX for a Unity Touchscreen Kiosk
  • Phase 2 : I briefly helped outline the UX for a Kinect for Windows interactive installation for the same space.

Urban Airship – Feb, 2014 – July, 2014
New Product Strategy, R & D : Location – iOS Core Location & BLE services (iBeacons)

  • Research and product strategy work for location platform and iBeacon integration.
  • R & D using iOS core location and BLE services.
  • Managed test pilot programs for location-based push messages with Canne Film Festival and SXSW Interactive before initiative was cancelled.

DocuSign (Mobile) – March, 2013 – Aug, 2013
iOS and Android (native) – Mobile UX Design Lead

  • Created UX specifications for iOS and Android apps.
  • New feature design and integration into sprint cycles.
  • Increase in mobile adoption surpassed 300% in my first six months there. Featured on the front of Google Play Store.

Fig – new venture in Social Mobile Healthcare – June, 2012 – Nov, 2012
iOS and Android (using Sencha & Phone Gap) – UX Director

  • New product and app design for start-up in social wellness.
  • Product design, social network design, research, and strategy. Integration with developers and visual designer.
  • Guided brand asset creation with external agency.

HP/ Palm – February, 2011 – Oct, 2011
Design Strategist – HP Touchpad : WebOS Design Guidance

  • Worked with HP Design team to consult 3rd Party Developers on best design strategies for implementation in WebOS platform.
  • Managed all third party apps to prepare Touchpad for public launch.
  • Based on initial uses of WebOS Kit 3.0 (for Touchpad), provided HP internal team with further design considerations to further develop the API.