UX Design Lead for social location developer API, aka – I designed the OVI Platform building blocks to make Nokia apps. I was then the Product Manager for Nokia Social Location (now Nokia Here) “Collections” – playlists for locations and places. Managed Nokia relationship from Fjord-agency side. Tech : WebOS (now Windows Mobile) and Symbian.
I integrated social features into an online virtual world – Twinity. Twinity is similar to Second Life, only it models real cities, brings in real information (ie wikipedia, etc) and real locations/ places. Increased user sign-up and social interaction within the platform.
Tiny pictures was an early mobile social image sharing service. I did some work with them helping to define and design their early Mobile Web experience. It was acquired by ShutterFly in 2009.
Mobile WebBought by Shutterfly Mobile
Cofounder – product, strategy, and design. Zooke (product) was a game platform for image sharing – real world scavenger hunts meet Instagram, only in 2005. Received NSF grant for emerging mobile tech and was placed in Liberty Science Center in NYC as a kids learning platform.
Lead UX Designer for Garage Cinema Research. Research on image sharing with first smart phones & multi-media devices – specifically, looking at how to add meaningful metadata to images from the heuristic patterns of a social network. Papers and prototypes. Caterpillar Mobile spun off.
UCB Research – Mobile Media Metadata
UX Design Lead
(2002-2004)Yahoo! Berkeley Labs Spun-Off
As a web developer at Electronic Arts I worked on titles SSX3 and Madden2004. As well, I worked on the IA for the first version of EA’s console multi-player gaming experience to connect players live. Some of the development work I did you can see here : http://anitawilhelm.com/background/ea.html.