My RESUME
education
- University of California - Berkeley, CA
- Aug., 2002 - May, 2004
- Masters of Information Management Systems
- Recipient of Superior Academic Achievement Fellowship, 2002-2003
- University of Michigan - Ann Arbor, MI
- Sept., 1994 - May, 1998
- Bachelor of Science in Cognitive Science
experience
- Fjord GmBH (Nokia R & D) - October, 2008 - Present
- Service Design Lead (Product Manager)
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- Responsible for defining product vision and experience within Nokia’s new Social Location services team.
- Define client, website, and new web run time handset development environment for product.
- Work with scrum teams, agile methods, and with daily stand-ups to help guide development.
- Define user stories, UI specs, and help track progress.
- Within Fjord GmBH help manage and plan Nokia engagement (as well as Strategic Ericsson Design Pattern project and other mobile client relationships).
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- scanR - Jan, 2007 - Jan, 2008
- Mobile Product Manager
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- Responsible for design and development of all mobile clients for new mobile photo based service, including BREW (Verizon and Kddi), Java (ATT and open-ware), Mobile Web, Symbian (Nokia), and Windows Mobile.
- Create interaction and visual designs of all mobile products.
- Develop prototypes and conduct user testing of handset clients.
- Coordinate engineering and QA progress and ensure timely delivery of clients.
- Caterpillar Mobile - Sept, 2004 – Jan, 2007
- Co-founder
- Founded Caterpillar Mobile, with partner Jeff Towle, based on mobile social research conducted at UC Berkeley.
- Drafted all business strategy and product roadmaps for mobile social game platform (the Camera Phone Challenge lives as tour guide and children’s learning tool at the Liberty Science Center in New York).
- Client management for all consulting relationships, including Sony Ericsson, AT&T Wireless, Yahoo Mobile, Tiny Pictures, 4info, scanR, Motricity, mFoundry
- Created all design documentation: personas, competitive analysis, information architectures, screen and widget designs for J2ME and desktop clients.
- Presented business plans and lead all interactions with outside parties and investors.
consulting projects
- MetaVersum, Inc. - Jan, 2010 - April, 2010
- Product Design Consultant
- Define and design new features around social integration for Metaversum’s new 3D game world Twinity.
- Integrate new social play mechanics in coordination with game designer.
- Improve usability and design of existing features.
- Ludic Labs - Feb, 2008 - Aug, 2008
- User Research and Product Design Consultant
- Aided in research and initial concept design for Ludic Labs first product in casual social play: Diddit!
- Conducted beta user interviews to assess and determine cognitive understanding of initial feature set.
- Create feature specifications and helped guide interaction design.
publications/ talks/ advisory
- March 7-11, 2008 – SXSW Interactive Advisory Board – Advisory board member for SXSW Interactive Conference. Involved in speaker/ panel selection process for ”Mobile/ Wireless” area.
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- March 9-14, 2007 – SXSW Interactive, Austin TX – “Mobile Application Design Challenges and Tips” panel. Discussed lessons learned and strategies for effective mobile design. (Read the transcripts here.)
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- August 14-17, 2006 – User Experience Week 2006, Washington DC – “Mobile Experience Design” presentation. Discussed trends, design strategies, and samples of current solutions to mobile experience challenges. Conference by Adaptive Path.
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- September 11-14, 2005 – UbiComp 2005, Tokyo Japan – Submissions accepted to “Ubiquitous Computing, Entertainment, and Games” and “Pervasive Image Capture and Sharing (PICS) : New Social Practices and Implications for Technology” workshops.
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- April 26-28, 2005 - Media Opportunities and Strategies for the Mobile, Broadband Generation, Los Angeles, CA Presented work performed at UC Berkeley and Caterpillar Mobile. Discussed new ideas for participatory media systems and how camera phones and networked cameras are changing communication modalities.
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- February 7, 2005 - Mobile Monday (mobilemonday.com). Talked about camera-phone interview studies and new ways of engaging users in community photo sharing within mobile casual gaming concepts. Also new ways of thinking about mobile photo annotation (tagging) processes. Presented ideas we are working on at Caterpillar Mobile.
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- Photo Annotation on a Camera Phone. Anita Wilhelm, Yuri Takhteyev, Risto Sarvas, Nancy Van House, and Marc Davis.
- Proc. CHI2004. Vienna, Austria. April 24-29, 2004. (Download here.)
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- Metadata Creation System for Mobile Images. Risto Sarvas, Erick Herrarte, Anita Wilhelm, and Marc Davis.
- Proc. MobiSys 2004. Boston, Mass. June 6-9, 2004. (Download here.)
software/ languages
- Prototyping and Graphics: Adobe Photoshop, ImageReady, Illustrator, Visio, Omnigraffle, Dreamweaver Working knowledge: Flash, Maya
- Languages: Java, XML, XSLT, JSP, PHP, ASP, JavaScript, DHTML, CSS Working knowledge: UNIX
- Certified Agile Product Owner