As PM and Designer for Will Wright’s new game Proxi, I wore many hats on this small team! I designed game loops and UX prototypes, coded UI in Unity, manage marketing and art consultants, and oversaw production, scheduling, and budgeting. The mobile version is scheduled to be released in late 2019, with VR following.
Tornado Tower is a unique platformer for Oculus Touch VR. Reimagining a platformer into VR spirals, the player uses wind to help the adventurer fly up the Tornado Tower. I managed all aspects of game development, including agile process (jira), and also performed puzzle, level, and overall game design. We are actively still in development.
Oculus Touch VR (& UnReal)
Music Pop is a mobile music game concept using the Google ARCore (formerly Tango). Leveraging new motion tracking capabilities we explored creating a mobile dance game which would be played at city scale. With support from Google, I researched and designed the main game mechanics and worked with CodeXCandle developers to develop the vertical slice.
AR Game Design Researcher
Android/ Google ARCore
P2UX is a new platform for designing prototypes and apps. Based off work at GM, the platform is responsive across any mobile device, automotive, or hardware platforms and integrates live with Unity3D. I managed product requirements and UX design – redesigning the entire platform and creating a new brand identity.
Web, Mobile, & VR
I worked with General Motors Global Connected Services and Infotainment team to create future services and interactions between in-vehicle technology, mobile devices, and the web. Expanding the definition of mobility, integrating Google and Apple platforms, and creating new possibilities in connected vehicles. I can’t tell you too much, but it’s redefining the way we move.
General Motors – Global Connected Services and Infotainment
User Experience Strategist
In-Vehicle, Mobile, & Web
I work on the UX for a 3D touch screen simulation created in Unity of a new co-working space located in the Century Mall in Downtown San Francisco. As Phase two I also helped with the UX of a large interactive wall exhibit using Kinect for Windows.
Britelite Immersive & Bespoke
Unity Touch Screen &
UX Director for new start-up. Fig – a social mobile wellness app, incorporates playful mechanics to encourage users to engage in small daily healthy habits. I hired the initial engineering team, worked with branding agencies to create new corp identity, and did the initial ux and design strategy. Launched Fall 2012 – iOS & Android.
iOS & Android
Design Strategist and UX for Samsung’s UX Innovation Lab. Concepted and spec’ed new family infotainment platform and initial suite of apps. I did market analysis, patent research, feature docs, and initial UX design wireframes for the platform and initial apps. As well, I helped produce a creative concept video for the verticle’s overall direction.
Samsung Innovations Lab :
Infotainment & Games Platform
UX Design Lead & Strategist
I managed a small client side dev and design team, working with Deutsches Telekom R & D and Universite d’Arts Berlin, to create a new product which allows people to handle the problem of phone calls interrupting their daily lives – gracefully. Launched on iOS. It received a TED Global talk in 2010.