Tornado Tower is a unique platformer for Oculus Touch VR. Reimagining a platformer into VR spirals the player uses wind to help the adventurer fly up the Tornado Tower. I managed all aspects of game development, including Jira, while also aiding with design : puzzles, levels, and overall play. We are actively still in development.
Music Pop is a mobile music game concept using the Google ARCore (formerly Tango) kit. Leveraging new motion tracking capabilities we explored creating a mobile dance game which would be played at city scale. With support from Google, I researched and designed the main mechanics and worked with CodeXCandle developers to develop the vertical slice.
P2UX is a new visual app creation platform for designing prototypes and apps. Based off work at GM the platform is responsive across any mobile device, automotive, or hardware platforms and integrates live with Unity3D. I managed product requirements and UX design – redesigning the entire platform and creating a new brand identity.
I work on the UX for a 3D touch screen simulation created in Unity of a new co-working space located in the Century Mall in Downtown San Francisco. As Phase two I also helped with the UX of a large interactive wall exhibit using Kinect for Windows.
Design Strategist and UX for Samsung’s UX Innovation Lab. Concepted and spec’ed new family infotainment platform and initial suite of apps. I did market analysis, patent research, feature docs, and initial UX design wireframes for the platform and initial apps. As well, I helped produce a creative concept video for the verticle’s overall direction.
I managed a small client side dev and design team, working with Deutsches Telekom R & D and Universite d’Arts Berlin, to create a new product which allows people to handle the problem of phone calls interrupting their daily lives – gracefully. Launched on iOS. It received a TED Global talk in 2010.
Managed a small team of visual designers and flash/ front-end devs to make Eco Drive – a Tamagotchi inspired friend who lives in your car’s dash and helps ensure safe and economical driving. Worked with Volkswagon’s “App my Car” API. Used to showcase API. Initially available in the app store of VW Passats.
UX Design Lead for social location developer API, aka – I designed the OVI Platform building blocks to make Nokia apps. I was then the Product Manager for Nokia Social Location (now Nokia Here) “Collections” – playlists for locations and places. Managed Nokia relationship from Fjord-agency side. Tech : WebOS (now Windows Mobile) and Symbian.
Nokia Social Location Services
UX Designer & Product Manager
WebOSBought by Audi, BMW, Mercedes
I integrated social features into an online virtual world – Twinity. Twinity is similar to Second Life, only it models real cities, brings in real information (ie wikipedia, etc) and real locations/ places. Increased user sign-up and social interaction within the platform.